RGH-3A - Long Range
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Revision as of 18:48, 27 August 2018 by Mercstar (Talk | contribs) (Mercstar moved page RGH-3A (Skirmisher - 4) to RGH-3A - Long Range)
BUILD:
SKILL TREES:
- Mech Operations Tree: Mech Operations Skill Tree (Config - 2) - 18 Nodes
- Armor Structure Tree: Survival Tree Heavy (Config - 6) - 22 Nodes or Survival Tree Moderate (Config - 4) - 17 Nodes
- Agility Tree: Speed tweak is not needed but nice as the standard speed is decent. Fit Accel/Decel and Twist speed to your preference.
- Firepower Tree: Laser Vomit (Config - 5) - 31 Nodes
- Consumable Tree: Double Strikes or Double Coolshot fit well with this mech.
COMMENTARY:
A fairly tanky mech due to it's substantial Structure and Armor bonuses along with it's high mounts. It runs fairly hot if you don't just try to stick to your Larges, but it can almost trade with clan 65 tonners like the Hellbringer at a similar range and tonnage cost.
But be aware that your arm mounted ERML are fairly low and you might overexpose yourself to get them on target.
At apx 10m C-bills to build from scratch it's a good initial mech for newer pilots. It is also similar to the Grasshopper in terms of hardpoints and layout without being as tall and being slightly faster with an LFE. stdLarges can be traded out for ERLL if you want a better ranged poke.