EBJ-B (Skirmisher - 6)
From Mercstar Wiki
BUILD:
SKILL TREES:
- Mech Operations Tree: Mech Operations Skill Tree (Config - 4) - 11 Nodes
- Armor Structure Tree: Survival Tree Moderate (Config - 4) - 17 Nodes
- Sensor Tree : Focus on getting Target info gathering and target decay, 2 points of radar deprivation will also help in some circumstances.
- Agility Tree: Agility Tree (Config 6) - 19 Nodes
- Firepower Tree: Grab Missle Rack, range, and heatgen nodes. Duration will help with cERML duration if possible. High Explosive is also nice to have.
COMMENTARY:
Slightly better than [[ |LRM build]] with some drawbacks.
Somewhat heatcapped and short on ammo due to ATM's ammo per ton. DO NOT SHOOT PAST 500M WITH YOUR ATMs, the damage drop off from 2 to 1 damage happens at this range. Ideally you want to sit between 200-400m to get the maximim effective value out of all your weapons.
Remember ATMs fly flatter than LRMS and you'll be more likely to be hitting teammates for 3 damage per missile in the back. Hold your fire unless you've got a clear line of sight.