WHM-6D Warhammer 3LPL 4ERML
Skirmisher 1
BUILD:
SKILL TREES:
- Mech Operations Tree: Mech Operations Skill Tree (Alternate 1) - 17 Nodes
- Armor Structure Tree: Armor Structure Tree (Moderate)
- Sensor Tree: Sensor Tree (No ECM - No Seismic)
- Agility Tree: Agility Tree (Alternate 1) - 21 Nodes
- Firepower Tree: WHM-6D (Firepower Tree - Laser Vomit)
COMMENTARY: This is a standard laser vomit skirmish mech best if engaged inside of 400 meters. This mech is designed to alpha and retreat to cover. This mech is not meant to stand in the open as the potential for shutdown due to over heating is a real problem if you are not always aware of your heat levels. If you find yourself constantly suffering from high heat levels and shutting down please review the build below this one as it runs cooler.
Skirmisher 2(w/ AMS)
BUILD:
SKILL TREES:
- Mech Operations Tree: Mech Operations Skill Tree (Alternate 1) - 17 Nodes
- Armor Structure Tree: Armor Structure Tree (Moderate)
- Sensor Tree: Sensor Tree (No ECM - No Seismic)
- Agility Tree: Agility Tree (Alternate 1) - 21 Nodes
- Firepower Tree: WHM-6D (Firepower Tree - Laser Vomit)
COMMENTARY: This mech is a slightly cooler version of the mech above but has AMS added to this mech for semi open maps and limit cover maps. The AMS mech is designed to be run in tandem with other friendly AMS/ECM mechs in anticipation of LRM targeting. Use this mech the same way as directed above for the hotter version of this mech.