Difference between revisions of "WHM-6R - Mid Range"
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− | This is a gauss sniper mech with support medium laser's. This mech is designed to peek and poke over hills providing mid to long range fire support for other mechs. This mech is best used for targeting damaged mechs and damaged components. Attempt to fire from cover due to the 30 point ballistic and try to avoid a lot of face time in this mech. The Gauss Rifles are very susceptible to explosions and will cause your mech, if they are critically hit, to die due to the XL engine equipped in the same torso, so make sure that you give yourself plenty of room. The LFE version carries a little less ammo but will not die to a single side torso removal.</p></blockquote> | + | This is a gauss sniper mech with support medium laser's. This mech is designed to peek and poke over hills providing mid to long range fire support for other mechs. This mech is best used for targeting damaged mechs and damaged components. Attempt to fire from cover due to the 30 point ballistic and try to avoid a lot of face time in this mech. The Gauss Rifles are very susceptible to explosions and will cause your mech, if they are critically hit, to die due to the XL engine equipped in the same torso, so make sure that you give yourself plenty of room. The [[LFE]] version carries a little less ammo but will not die to a single side torso removal.</p></blockquote> |
==BUILD(S):== | ==BUILD(S):== |
Latest revision as of 22:22, 21 December 2018
Contents
COMMENTARY:
This is a gauss sniper mech with support medium laser's. This mech is designed to peek and poke over hills providing mid to long range fire support for other mechs. This mech is best used for targeting damaged mechs and damaged components. Attempt to fire from cover due to the 30 point ballistic and try to avoid a lot of face time in this mech. The Gauss Rifles are very susceptible to explosions and will cause your mech, if they are critically hit, to die due to the XL engine equipped in the same torso, so make sure that you give yourself plenty of room. The LFE version carries a little less ammo but will not die to a single side torso removal.
BUILD(S):
BUILD OPTION 1(LFE):
MECH STATS 1:
BUILD CODE 1:
An5:20D1|Rg|i^|HO|HOph0|m?|F@|F@|HOqh0|m?|F@|F@|HOr10s10t\0u\0v70|eOw404040
BUILD OPTION 2(XL):
MECH STATS 2:
BUILD CODE 2:
An5820E1|HO|Kd|i^|HOpi0|m?|F@|F@qi0|m?|F@|F@r50s50tl0|HO|HOul0|HO|HOv>0w303030
SKILL TREES:
- Operations Tree: Operations Skill Tree (Config - 03) - 11 Nodes
- Survival Tree: Survival Tree Moderate (Config - 05) - 18 Nodes
- Mobility Tree: Mobility Tree (Config 07) - 23 Nodes
- Firepower Tree: Gauss (Config - 02) - 38 Nodes
- Auxiliary Tree: Auxiliary Skill Tree (Config - 01) - 1 Node
SKILL TREE PROFILE:
a5f1f8fcd60ce1805b22f8fcfff62101cf67f0000e86f0200000000000000