Difference between revisions of "Clan Mechs By Range"
From Mercstar Wiki
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:*[[HBK-IIC-A Med Pulse]] | :*[[HBK-IIC-A Med Pulse]] | ||
:*[[SCR- Med Pulse]] or [[SCR-SRM]] | :*[[SCR- Med Pulse]] or [[SCR-SRM]] | ||
− | :*[[ACW-1 | + | :*[[ACW-1 - Short Range]] |
:*[[ACH-Omni - Short Range|<span title="(3 HVY med, 6 LMG)">ACH-Omni - Short Range]] | :*[[ACH-Omni - Short Range|<span title="(3 HVY med, 6 LMG)">ACH-Omni - Short Range]] | ||
:*[[MLX - Short range|<span title="(8LMG 3 ERSMALL)">MLX-8LMG 3ERsmall</span>]] | :*[[MLX - Short range|<span title="(8LMG 3 ERSMALL)">MLX-8LMG 3ERsmall</span>]] |
Revision as of 15:45, 10 December 2018
NOTE: Please when mech limited, Buy Mid Range first, Then long, Then brawl
Clan Short Range Mechs
- Short range mechs, Or brawling, are designed to be high dmg over short periods of time. The biggest draw back is the lack of range, and should only be brought when the DC asks for Brawling.
Clan Mid Range Mechs
- Mid range Trading mechs fall into Two categories. Either High alpha, or High dps builds. These mechs are designed for slow pushes, and for poking in and out of cover trying to do large amounts of dmg to your enemy with limited return fire. MED PULSE is not mid range. The range was nerfed and it can no longer pass as such.
Clan Long Range Mechs
- Long range mechs, or Sniping, are brought for maps with wide open and long distance sightlines. Primarily maps like boreal, alpine, frozen city, portico, The Idea is to be able to heavily dmg your enemy before they can close the distance.