Difference between revisions of "IS Mechs By Range"
From Mercstar Wiki
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===LIGHT MECHS=== | ===LIGHT MECHS=== | ||
===MEDIUM MECHS=== | ===MEDIUM MECHS=== | ||
+ | :*[[CDA-3M - Long Range|<span title="(3 ER LARGE)">CDA-3M - Long Range</span>]] | ||
:*[[BJ-3 - Long Range|<span title="(3 ER LARGE)">BJ-3 - Long Range</span>]] | :*[[BJ-3 - Long Range|<span title="(3 ER LARGE)">BJ-3 - Long Range</span>]] | ||
:*[[SHD-2K - Long Range|<span title="(3 ER LARGE)">SHD-2K - Long Range</span>]] | :*[[SHD-2K - Long Range|<span title="(3 ER LARGE)">SHD-2K - Long Range</span>]] |
Revision as of 12:10, 10 September 2018
Contents
[hide]IS Short Range Mechs v2.0
- Short range mechs, Or brawling, are designed to be high damage over short periods of time. The biggest draw back is the lack of range, and should only be brought when the DC asks for Brawling
LIGHT MECHS
MEDIUM MECHS
HEAVY MECHS
ASSAULT MECHS
IS Mid Range Mechs v2.0
- Mid range Trading mechs fall into Two categories. Either High alpha, or High DPS builds. These mechs are designed for slow pushes, and for poking in and out of cover trying to do large amounts of damage to your enemy with limited return fire.
LIGHT MECHS
MEDIUM MECHS
HEAVY MECHS
ASSAULT MECHS
IS Long Range Mechs v2.0
- Long range mechs, or Sniping, are brought for maps with wide open and long distance sight lines. Primarily maps like boreal, alpine, frozen city, portico, The Idea is to be able to heavily damage your enemy before they can close the distance.
LIGHT MECHS
MEDIUM MECHS
HEAVY MECHS
ASSAULT MECHS
IS Short Range Mechs v1.0
- Short range mechs, Or brawling, are designed to be high dmg over short periods of time. The biggest draw back is the lack of range, and should only be brought when the DC asks for Brawling
- ANH-1X HVY GAUSS Note:Defense Maps ONLY
- ANH-1X 4LBX10 Note:Defense Maps ONLY
- CP-S HVY GAUSS Note:Defense Maps ONLY
- VTR-9S AC20 SRM
- BSW-P1 SRM
- BSW-P1 SSRM
IS Mid Range Mechs v1.0
- Mid range Trading mechs fall into Two categories. Either High alpha, or High dps builds. These mechs are designed for slow pushes, and for poking in and out of cover trying to do large amounts of dmg to your enemy with limited return fire.