Difference between revisions of "EBJ-Omni - Short Range"

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''BUILD:''
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==BUILD:==
  
 
:[[File:Ebj-B-1.jpg|border|800px]]
 
:[[File:Ebj-B-1.jpg|border|800px]]
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:[[File:EBJ-B Skirmish 3F Sym.png|border|800px]]
 
:[[File:EBJ-B Skirmish 3F Sym.png|border|800px]]
  
''SKILL TREES:''
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==SKILL TREES:==
  
 
*Operations Tree: [[Operations Skill Tree (Config - 1) - 17 Nodes]]
 
*Operations Tree: [[Operations Skill Tree (Config - 1) - 17 Nodes]]
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*Firepower Tree: [[Laser Vomit (Config - 3) - 27 Nodes]]
 
*Firepower Tree: [[Laser Vomit (Config - 3) - 27 Nodes]]
  
''COMMENTARY:''
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==COMMENTARY:==
  
 
This is a cMPL version of the EBJ.  This mech should fire its 8 medium pulse lasers in two groups, either the arms and torso / the torso + RA and torso + LA.
 
This is a cMPL version of the EBJ.  This mech should fire its 8 medium pulse lasers in two groups, either the arms and torso / the torso + RA and torso + LA.

Revision as of 18:51, 28 August 2017

BUILD:

800px
800px

SKILL TREES:

COMMENTARY:

This is a cMPL version of the EBJ. This mech should fire its 8 medium pulse lasers in two groups, either the arms and torso / the torso + RA and torso + LA. You can alpha comfortably twice if needed and adsorb the ghost heat penalty quite efficiently. Remember, cMPL have the same damage currently as cERML but a much shorter duration and cooldown. Fire and twist is what you need to do to survive as long as possible.