Difference between revisions of "EBJ-A - Medium Range"
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m (Mercstar moved page EBJ-D (Skirmish - 1) to EBJ-D (Skirmisher - 2)) |
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==COMMENTARY:== | ==COMMENTARY:== | ||
− | Somewhere between [[EBJ-Prime (Skirmisher - 1)]] and [[EBJ-A ( | + | Somewhere between [[EBJ-Prime (Skirmisher - 1)|Skirmisher - 1]] and [[EBJ-A (Skirmisher - 3)|Skirmisher - 3]] in terms of both heat and damage |
It's hot but with a high alpha that you can nearly hit with twice on cold maps you've got a lot of damage potential that you can utilize. | It's hot but with a high alpha that you can nearly hit with twice on cold maps you've got a lot of damage potential that you can utilize. |
Revision as of 17:41, 28 August 2017
BUILD:
SKILL TREES:
- Operations Tree: Operations Skill Tree (Config - 1) - 17 Nodes
- Survival Tree: Survival Tree Heavy (Config - 9) - 26 Nodes
- Mobility Tree: Mobility Tree (Config 2) - 21 Nodes
- Firepower Tree: Laser Vomit (Config - 3) - 27 Nodes
COMMENTARY:
Somewhere between Skirmisher - 1 and Skirmisher - 3 in terms of both heat and damage
It's hot but with a high alpha that you can nearly hit with twice on cold maps you've got a lot of damage potential that you can utilize.
With the new EBJ-D right torso you can have both of your cLPLs in your upper torso mounts. It's fairly easy to peak with, but you'll have to decide if you're going to mount your lasers on either your left or right arm.