Difference between revisions of "EBJ-A - Medium Range"
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− | + | ==BUILD:== | |
:[[File:EBJ-D Skirmish Left.png|border|800px]] | :[[File:EBJ-D Skirmish Left.png|border|800px]] | ||
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:[[File:EBJ-D Skirmish Right.png|border|800px]] | :[[File:EBJ-D Skirmish Right.png|border|800px]] | ||
− | + | ==SKILL TREES:== | |
− | * | + | *Operations Tree: [[Operations Skill Tree (Config - 1) - 17 Nodes]] |
− | * | + | *Survival Tree: [[Survival Tree Heavy (Config - 9) - 26 Nodes]] |
− | * | + | *Mobility Tree: [[Mobility Tree (Config 2) - 21 Nodes]] |
− | *Firepower Tree: [[Laser Vomit (Config - | + | *Firepower Tree: [[Laser Vomit (Config - 3) - 27 Nodes]] |
− | + | ==COMMENTARY:== | |
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Somewhere between [[EBJ-Prime (Skirmisher - 1)]] and [[EBJ-A (Skirmish - 1)]] in terms of both heat and damage | Somewhere between [[EBJ-Prime (Skirmisher - 1)]] and [[EBJ-A (Skirmish - 1)]] in terms of both heat and damage |
Revision as of 15:48, 28 August 2017
BUILD:
SKILL TREES:
- Operations Tree: Operations Skill Tree (Config - 1) - 17 Nodes
- Survival Tree: Survival Tree Heavy (Config - 9) - 26 Nodes
- Mobility Tree: Mobility Tree (Config 2) - 21 Nodes
- Firepower Tree: Laser Vomit (Config - 3) - 27 Nodes
COMMENTARY:
Somewhere between EBJ-Prime (Skirmisher - 1) and EBJ-A (Skirmish - 1) in terms of both heat and damage
It's hot but with a high alpha that you can nearly hit with twice on cold maps you've got a lot of damage potential that you can utilize.
With the new EBJ-D right torso you can have both of your cLPLs in your upper torso mounts. It's fairly easy to peak with, but you'll have to decide if you're going to mount your lasers on either your left or right arm.
You'll probably want at least one coolshot in case you get in a bad situation where you can't rely on your heatsinks to cool you down in time.