Difference between revisions of "EBJ-A (Skirmisher - 3)"
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''COMMENTARY:'' | ''COMMENTARY:'' | ||
− | + | This is the hottest of the cLPL/cERML EBJ builds, if you're having issues with heat switch back to [[EBJ-Prime (Skirmisher - 1)|2cLPL 4cERML]] or [[EBJ-D (Skirmish - 1)| 2cLPL 5cERML]]. | |
It's hot but with a high alpha that you can nearly hit with twice on cold maps you've got a lot of damage potential that you can utilize. | It's hot but with a high alpha that you can nearly hit with twice on cold maps you've got a lot of damage potential that you can utilize. |
Revision as of 13:45, 15 August 2017
BUILD:
SKILL TREES:
- Mech Operations Tree: Mech Operations Skill Tree (Config - 2) - 18 Nodes
- Armor Structure Tree: Survival Tree Moderate (Config - 4) - 17 Nodes
- Agility Tree: Something similar to Agility Tree (Config 4) - 18 Nodes would work, but more torso speed nodes always helps spread damage
- Firepower Tree: Laser Vomit (Config - 4) - 31 Nodes
- Consumable Tree: +1 consumable node
COMMENTARY:
This is the hottest of the cLPL/cERML EBJ builds, if you're having issues with heat switch back to 2cLPL 4cERML or 2cLPL 5cERML.
It's hot but with a high alpha that you can nearly hit with twice on cold maps you've got a lot of damage potential that you can utilize.
If you're comfortable with having more of your weapons on one side you can push the cLPLs to the high mounts on the left torso and move the cERML to the right.
You'll probably want at least one coolshot in case you get in a bad situation where you can't rely on your heatsinks to cool you down in time.