Difference between revisions of "HBK-IIC-A (Sniper - 2)"

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''BUILD:''
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==BUILD==
  
:[[File:HBK-IIC-A_Sniper_1F.png|border|600px]]
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:[[File:HBK-IIC-A-6.jpg|border|600px]]
  
''SKILL TREES:''
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==SKILL TREES==
  
 
*Mech Operations Tree: [[Mech Operations Skill Tree (Config - 1) - 17 Nodes]]
 
*Mech Operations Tree: [[Mech Operations Skill Tree (Config - 1) - 17 Nodes]]
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*Agility Tree: [[Agility Tree (Config 2) - 21 Nodes]]
 
*Agility Tree: [[Agility Tree (Config 2) - 21 Nodes]]
  
*Firepower Tree: [[Laser Vomit (Config - 10) - 28 Nodes]]
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*Firepower Tree: [[Laser Vomit (Config - 1) - 28 Nodes]]
  
 
''COMMENTARY:''
 
''COMMENTARY:''
  
This is a Long range support type mech which has a high alpha. Ideal engagement range is out to cERLL range as it's fairly heat neutral firing both cERLL, you can alpha if needed but running both the cERML and cERLL will quickly get you to heat cap. Abuse your high mounts and jumpjets to get advantageous positions and constantly poke. If a light or medium mech chases you down swap to cERML.
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This is a Long range support type mech with reasonably reliable heat management. This is an alternate mech over the standard laser vomit with ER LRG replacements for the standard large pulse weapons.  Try to keep your distance with this mech and focus on fire support.
 
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Coolshots, heat gen, and any other heat or range related skills are incredibly valuable on this mech if you're willing to switch up the skill trees.
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[[Category:Hunchback IIC - HBK IIC]]
 
[[Category:Hunchback IIC - HBK IIC]]

Revision as of 18:31, 14 August 2017

BUILD

HBK-IIC-A-6.jpg

SKILL TREES

COMMENTARY:

This is a Long range support type mech with reasonably reliable heat management. This is an alternate mech over the standard laser vomit with ER LRG replacements for the standard large pulse weapons. Try to keep your distance with this mech and focus on fire support.