Difference between revisions of "Category:Operations Tree"

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This page lists all the variations of the mech operations skill tree.
 
This page lists all the variations of the mech operations skill tree.
  
[[Mech Operations Skill Tree (Config - 1) - 17 Nodes]] - This is an alternate choice for the mech operations tree designed to allow you to grab one extra node form it to possibly use somewhere else if you need one more node.  
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[[Mech Operations Skill Tree (Config - 1) - 17 Nodes]] - This is Default choice for the mech operations tree.  
  
[[Mech Operations Skill Tree (Config - 2) - 18 Nodes]] - This is the standard type of tree for any laser vomit or high heat mechs.
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[[Mech Operations Skill Tree (Config - 2) - 18 Nodes]] - This is an alternate tree with one additional heat capacity node.
  
 
[[Mech Operations Skill Tree (Config - 3) - 9 Nodes]] - This is a lower heat tree for mechs that run large caliber ACs or Gauss.
 
[[Mech Operations Skill Tree (Config - 3) - 9 Nodes]] - This is a lower heat tree for mechs that run large caliber ACs or Gauss.

Revision as of 03:03, 13 August 2017

This page lists all the variations of the mech operations skill tree.

Mech Operations Skill Tree (Config - 1) - 17 Nodes - This is Default choice for the mech operations tree.

Mech Operations Skill Tree (Config - 2) - 18 Nodes - This is an alternate tree with one additional heat capacity node.

Mech Operations Skill Tree (Config - 3) - 9 Nodes - This is a lower heat tree for mechs that run large caliber ACs or Gauss.

Mech Operations Skill Tree (Config - 4) - 11 Nodes - Same as tree 3 but with the addition of one cool run node.