Difference between revisions of "CP-10-Q - Short Range"
From Mercstar Wiki
Line 19: | Line 19: | ||
<blockquote style="color: black; border:2px solid black; background: lightgrey; width: 800px;"> | <blockquote style="color: black; border:2px solid black; background: lightgrey; width: 800px;"> | ||
Ac6:20_1|`g|i^|i^|i^|i^|GP|GPp71|Y@|Y@|X@|GP|GPq71|Y@|Y@|X@|GP|GPr10s10to0uo0v;0w505050</blockquote> | Ac6:20_1|`g|i^|i^|i^|i^|GP|GPp71|Y@|Y@|X@|GP|GPq71|Y@|Y@|X@|GP|GPr10s10to0uo0v;0w505050</blockquote> | ||
+ | |||
+ | ===BUILD OPTION 2:=== | ||
+ | |||
+ | :[[File:CP-10-Q-6SRM6A.png|border|800px]] | ||
+ | |||
+ | ===MECH STATS 2:=== | ||
+ | |||
+ | :[[File:CP-10-Q-6SRM6A-MECHSTATS.png|border|300px]] | ||
+ | |||
+ | ===BUILD CODE 2:=== | ||
+ | |||
+ | <blockquote style="color: black; border:2px solid black; background: lightgrey; width: 800px;"> | ||
+ | Ac6830_1|i^|i^|i^|i^|_O|eg|i^p71|@@|@@|@@|_Oq71|@@|@@|@@|_Or90s90t31|_O|nOu31|_O|nOv<0|_Ow505050</blockquote> | ||
==SKILL TREES:== | ==SKILL TREES:== | ||
Line 33: | Line 46: | ||
<blockquote style="color: black; border:2px solid black; background: lightgrey; width: 800px;"> | <blockquote style="color: black; border:2px solid black; background: lightgrey; width: 800px;"> | ||
a5733b309fe00395cbaefcfcfff62101cf67f0000e80e0200000000000000</blockquote> | a5733b309fe00395cbaefcfcfff62101cf67f0000e80e0200000000000000</blockquote> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Revision as of 13:49, 27 August 2018
Contents
COMMENTARY:
This is the MRM 100 cyclops. This mech can unload massive amounts of damage in a short period of time. It has decent speed for an assault mech and can the the tip of the spear of any brawler style push engagement. Be sure to spread the received damage around your mech and rotate out when you start to get too damaged. Remember a damaged partially effective mech is better than a dead mech.
BUILD(S):
BUILD OPTION 1:
MECH STATS 1:
BUILD CODE 1:
Ac6:20_1|`g|i^|i^|i^|i^|GP|GPp71|Y@|Y@|X@|GP|GPq71|Y@|Y@|X@|GP|GPr10s10to0uo0v;0w505050
BUILD OPTION 2:
MECH STATS 2:
BUILD CODE 2:
Ac6830_1|i^|i^|i^|i^|_O|eg|i^p71|@@|@@|@@|_Oq71|@@|@@|@@|_Or90s90t31|_O|nOu31|_O|nOv<0|_Ow505050
SKILL TREES:
- Operations Tree: Operations Skill Tree (Config - 5) - 8 Nodes
- Survival Tree: Survival Tree Heavy (Config - 12) - 29 Nodes
- Mobility Tree: Mobility Tree (Config 2) - 21 Nodes
- Firepower Tree: Missile Brawler (Config - 4) - 33 Nodes
SKILL TREE PROFILE:
a5733b309fe00395cbaefcfcfff62101cf67f0000e80e0200000000000000