Difference between revisions of "EBJ-A (Skirmisher - 5)"

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''BUILD:''
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==BUILD:==
  
 
:[[File:EBJ-A Gauss.png|border|800px]]
 
:[[File:EBJ-A Gauss.png|border|800px]]
  
''SKILL TREES:''
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==SKILL TREES:==
  
  
*Mech Operations Tree: Can be ignored, otherwise [[Mech Operations Skill Tree (Config - 3) - 9 Nodes| Use This]]
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*Survival Tree: [[Survival Tree Heavy (Config - 9) - 26 Nodes]]
  
*Armor Structure Tree: [[Survival Tree Heavy (Config - 4) - 26 Nodes]]
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*Mobility Tree: [[Mobility Tree (Config 2) - 21 Nodes]]
  
*Sensor Tree : Focus on getting Target info gathering and target decay, 2 points of radar deprivation will also help in some circumstances.
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*Sensor Tree: [[Sensor Tree (Config - 3) - 9 Nodes]]
  
*Agility Tree: [[Agility Tree (Config 6) - 19 Nodes]]
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*Firepower Tree: [[Gauss (Config - 2) - 31 Nodes]]
  
*Firepower Tree: [[Ballistic (Config - 3) - 33 Nodes]]
 
  
*Consumable Tree: Strikes would be nice, you don't really need much else.
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==COMMENTARY:==
 
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''COMMENTARY:''
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This is a PPFLD type build for hot maps.
 
This is a PPFLD type build for hot maps.

Revision as of 16:40, 28 August 2017

BUILD:

EBJ-A Gauss.png

SKILL TREES:


COMMENTARY:

This is a PPFLD type build for hot maps.

You will need to shield with your left side unless you enjoy the gauss explosions that *will* happen with your mech. On the upside most of your damage is instantaneous so you shouldn't need to expose yourself quite that much, but you will have to be careful to not shoot your buddies in the butt with your arm gauss.