Difference between revisions of "EBJ-A (Skirmisher - 3)"
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''COMMENTARY:'' | ''COMMENTARY:'' | ||
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Similar to [[EBJ-Prime (Skirmisher - 1)]] but with more alpha. | Similar to [[EBJ-Prime (Skirmisher - 1)]] but with more alpha. | ||
Revision as of 18:15, 12 August 2017
BUILD:
SKILL TREES:
- Mech Operations Tree: Mech Operations Skill Tree (Config - 2) - 18 Nodes
- Armor Structure Tree: Survival Tree Moderate (Config - 4) - 17 Nodes
- Agility Tree: Something similar to Agility Tree (Config 4) - 18 Nodes would work, but more torso speed nodes always helps spread damage
- Firepower Tree: Laser Vomit (Config - 4) - 31 Nodes
- Consumable Tree: +1 consumable node
COMMENTARY:
Similar to EBJ-Prime (Skirmisher - 1) but with more alpha.
It's hot but with a high alpha that you can nearly hit with twice on cold maps you've got a lot of damage potential that you can utilize.
If you're comfortable with having more of your weapons on one side you can push the cLPLs to the high mounts on the left torso and move the cERML to the right.
You'll probably want at least one coolshot in case you get in a bad situation where you can't rely on your heatsinks to cool you down in time.