Difference between revisions of "EBJ-B (Skirmisher - 7)"
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==SKILL TREES:== | ==SKILL TREES:== | ||
− | *Operations Tree: [[Operations Skill Tree (Config - | + | *Operations Tree: [[Operations Skill Tree (Config - 04) - 17 Nodes]] |
− | *Survival Tree: [[Survival Tree Heavy (Config - | + | *Survival Tree: [[Survival Tree Heavy (Config - 10) - 26 Nodes]] |
*Mobility Tree: [[Mobility Tree (Config 05) - 21 Nodes]] | *Mobility Tree: [[Mobility Tree (Config 05) - 21 Nodes]] |
Latest revision as of 13:44, 11 December 2018
BUILD:
SKILL TREES:
- Operations Tree: Operations Skill Tree (Config - 04) - 17 Nodes
- Survival Tree: Survival Tree Heavy (Config - 10) - 26 Nodes
- Mobility Tree: Mobility Tree (Config 05) - 21 Nodes
- Firepower Tree: Laser Vomit (Config - 03) - 27 Nodes
COMMENTARY:
This is an bracket build variation to the all medium pulse build for pilots that feel they need some more range on longer maps but still want significant close in heat efficient damage. The 5 medium pulse 2 ER LRG is a nice long range mech that can still deal with close in threats in a heat efficient manner. This mech can be run along side the 4 ER LRG Hellbringers as a close in support mech that can still contribute at range