Difference between revisions of "GHR-5P(Skirmisher - 2)"

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''SKILL TREES:''
 
''SKILL TREES:''
  
*Mech Operations Tree: [[Mech Operations Skill Tree (Config - 1) - 17 Nodes]]
+
*Mech Operations Tree: [[Operations Skill Tree (Config - 04) - 17 Nodes]]
  
*Armor Structure Tree: [[Survival Tree Moderate (Config - 2) - 13 Nodes]]
+
*Armor Structure Tree: [[Survival Tree Moderate (Config - 01) - 13 Nodes]]
  
*Sensor Tree: [[Sensor Tree (Config - 3) - 9 Nodes]]
+
*Sensors Tree: [[Sensors Tree (Config - 03) - 9 Nodes]]
  
*Agility Tree: [[Mobility Tree (Config 2) - 21 Nodes]]
+
*Agility Tree: [[Mobility Tree (Config 05) - 21 Nodes]]
  
 
*Firepower Tree: [[Laser Vomit (Config - 09) - 31 Nodes]]
 
*Firepower Tree: [[Laser Vomit (Config - 09) - 31 Nodes]]

Latest revision as of 15:45, 14 December 2018

BUILD:

GHR-5P-3.jpg

SKILL TREES:

COMMENTARY: This is a standard laser vomit skirmish mech best if engaged inside of 400 meters. This mech is designed to alpha and retreat to cover. This mech is not meant to stand in the open as the potential for shutdown due to over heating is a real problem if you are not always aware of your heat levels.