Difference between revisions of "EBJ-Omni - Short Range"

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''BUILD:''
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==COMMENTARY:==
  
:[[File:Ebj-B-1.jpg|border|600px]]
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<blockquote style="color: black; border:2px solid black; background: lightgrey; width: 800px;">
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This is an OmniMech. This build may be built on any Omni variant using Omnipods. Build codes for all variants are included.
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</blockquote>
  
''SKILL TREES:''
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==BUILD:==
  
*Mech Operations Tree: [[Mech Operations Skill Tree (Config - 1) - 17 Nodes]]
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:[[File:EBJ-Prime Ebon Jaguar 8MPL Build.png|border|800px]]
  
*Armor Structure Tree: [[Armor Structure Tree Heavy (Config - 3) - 22 Nodes]]
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===MECH STATS:===
  
*Agility Tree: [[Agility Tree (Config 2) - 21 Nodes]]
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:[[File:EBJ-Prime Ebon Jaguar 8MPL Statistics.png|border|300px]]
  
*Firepower Tree: [[Laser Vomit (Config - 5) - 31 Nodes]]
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===BUILD CODE:===
  
''COMMENTARY:''
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<blockquote style="color: black; border:2px solid black; background: lightgrey; width: 800px; text-align: center">
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AH4D<:>1pf0=U7|oB|oB|l^|l^|l^|e<2qf0ZL7|oB|oB|l^|l^|l^rX0YL7|oB|oB|l^|l^|l^sX0]L7|oB|oB|l^|l^|l^te0VL7ue0WL7v=0PL7w606060
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</blockquote>
  
This is a cMPL version of the EBJ.  This mech should fire its 8 medium pulse lasers in two groups, either the arms and torso / the torso + RA and torso + LA.
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====OTHER VARIANT BUILD CODES====
You can alpha comfortably twice if needed and adsorb the ghost heat penalty quite efficiently. Remember, cMPL have the same damage currently as cERML but a much shorter duration and cooldown. Fire and twist is what you need to do to survive as long as possible.
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<blockquote style="color: black; border:2px solid black; background: lightgrey; width: 800px; text-align: center">
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'''EBJ-Prime(C)'''
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AC6D<:>1pf0=U7|oB|oB|l^|l^|l^|e<2qf0ZL7|oB|oB|l^|l^|l^rX0YL7|oB|oB|l^|l^|l^sX0]L7|oB|oB|l^|l^|l^te0VL7ue0WL7v=0PL7w606060
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</blockquote>
  
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<blockquote style="color: black; border:2px solid black; background: lightgrey; width: 800px; text-align: center">
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'''EBJ-A'''
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AI4D<:>1pf0=U7|oB|oB|l^|l^|l^|e<2qf0ZL7|oB|oB|l^|l^|l^rX0YL7|oB|oB|l^|l^|l^sX0]L7|oB|oB|l^|l^|l^te0^L7ue0_L7v=0XL7w606060
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</blockquote>
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<blockquote style="color: black; border:2px solid black; background: lightgrey; width: 800px; text-align: center">
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'''EBJ-B'''
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AJ4D<:>1pf0=U7|oB|oB|l^|l^|l^|e<2qf0bL7|oB|oB|l^|l^|l^rX0aL7|oB|oB|l^|l^|l^sX0eL7|oB|oB|l^|l^|l^te0fL7ue0gL7v=0`L7w606060
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</blockquote>
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<blockquote style="color: black; border:2px solid black; background: lightgrey; width: 800px; text-align: center">
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'''EBJ-C'''
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AK4D<:>1pf0=U7|oB|oB|l^|l^|l^|e<2qf0ZL7|oB|oB|l^|l^|l^rX0YL7|oB|oB|l^|l^|l^sX0]L7|oB|oB|l^|l^|l^te0nL7ue0oL7v=0hL7w606060
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</blockquote>
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<blockquote style="color: black; border:2px solid black; background: lightgrey; width: 800px; text-align: center">
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'''EBJ-D'''
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AH9D<:>1pf0=U7|oB|oB|l^|l^|l^|e<2qf0ZL7|oB|oB|l^|l^|l^rX0YL7|oB|oB|l^|l^|l^sX0]L7|oB|oB|l^|l^|l^te0?U7ue0@U7v=09U7w606060
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</blockquote>
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<blockquote style="color: black; border:2px solid black; background: lightgrey; width: 800px; text-align: center">
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'''EBJ-EC'''
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A?9D<:>1pf0=U7|oB|oB|l^|l^|l^|e<2qf0ZL7|oB|oB|l^|l^|l^rX0YL7|oB|oB|l^|l^|l^sX0]L7|oB|oB|l^|l^|l^te07T7ue08T7v=01T7w606060
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</blockquote>
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==SKILL TREES:==
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*Operations Tree: [[Operations Skill Tree (Config - 04) - 17 Nodes]]
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*Survival Tree: [[Survival Tree Heavy (Config - 10) - 26 Nodes]]
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*Mobility Tree: [[Mobility Tree (Config 05) - 21 Nodes]]
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*Firepower Tree: [[Laser Vomit (Config - 03) - 27 Nodes]]
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===SKILL TREE PROFILE:===
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<blockquote style="color: black; border:2px solid black; background: lightgrey; width: 800px; text-align: center">
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a5f1f9f8d740c0000b02f8fcfff62101cf67f0000e86f660e000000000000
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</blockquote>
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----
 
[[Category:Ebon Jaguar - EBJ]]
 
[[Category:Ebon Jaguar - EBJ]]

Latest revision as of 13:48, 12 December 2018

COMMENTARY:

This is an OmniMech. This build may be built on any Omni variant using Omnipods. Build codes for all variants are included.

BUILD:

EBJ-Prime Ebon Jaguar 8MPL Build.png

MECH STATS:

EBJ-Prime Ebon Jaguar 8MPL Statistics.png

BUILD CODE:

AH4D<:>1pf0=U7|oB|oB|l^|l^|l^|e<2qf0ZL7|oB|oB|l^|l^|l^rX0YL7|oB|oB|l^|l^|l^sX0]L7|oB|oB|l^|l^|l^te0VL7ue0WL7v=0PL7w606060

OTHER VARIANT BUILD CODES

EBJ-Prime(C) AC6D<:>1pf0=U7|oB|oB|l^|l^|l^|e<2qf0ZL7|oB|oB|l^|l^|l^rX0YL7|oB|oB|l^|l^|l^sX0]L7|oB|oB|l^|l^|l^te0VL7ue0WL7v=0PL7w606060

EBJ-A

AI4D<:>1pf0=U7|oB|oB|l^|l^|l^|e<2qf0ZL7|oB|oB|l^|l^|l^rX0YL7|oB|oB|l^|l^|l^sX0]L7|oB|oB|l^|l^|l^te0^L7ue0_L7v=0XL7w606060

EBJ-B

AJ4D<:>1pf0=U7|oB|oB|l^|l^|l^|e<2qf0bL7|oB|oB|l^|l^|l^rX0aL7|oB|oB|l^|l^|l^sX0eL7|oB|oB|l^|l^|l^te0fL7ue0gL7v=0`L7w606060

EBJ-C

AK4D<:>1pf0=U7|oB|oB|l^|l^|l^|e<2qf0ZL7|oB|oB|l^|l^|l^rX0YL7|oB|oB|l^|l^|l^sX0]L7|oB|oB|l^|l^|l^te0nL7ue0oL7v=0hL7w606060

EBJ-D

AH9D<:>1pf0=U7|oB|oB|l^|l^|l^|e<2qf0ZL7|oB|oB|l^|l^|l^rX0YL7|oB|oB|l^|l^|l^sX0]L7|oB|oB|l^|l^|l^te0?U7ue0@U7v=09U7w606060

EBJ-EC

A?9D<:>1pf0=U7|oB|oB|l^|l^|l^|e<2qf0ZL7|oB|oB|l^|l^|l^rX0YL7|oB|oB|l^|l^|l^sX0]L7|oB|oB|l^|l^|l^te07T7ue08T7v=01T7w606060

SKILL TREES:

SKILL TREE PROFILE:

a5f1f9f8d740c0000b02f8fcfff62101cf67f0000e86f660e000000000000