Difference between revisions of "Must Read"
From Mercstar Wiki
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#[[SCR-C (Skirmisher - 1)|Stormcrow-C]] | #[[SCR-C (Skirmisher - 1)|Stormcrow-C]] | ||
#Arctic Cheetah-C | #Arctic Cheetah-C | ||
− | #[[TBR-C (Skirmisher - 1)| | + | #[[TBR-C (Skirmisher - 1)|Timberwolf-C]] |
#Nova-Prime | #Nova-Prime | ||
#Huntsman-Prime | #Huntsman-Prime |
Revision as of 20:32, 2 June 2017
This Article outlines need to know information for you to completely understand the information that is contained in this wiki.
Mech Type Descriptions:
Mechs will fall into 1 of three categories based upon their optimal weapons range. This means that based upon the range where there full weapons payload is optimally discharged for full damage. This does not mean they cannot engage in longer range or shorter ranged engagements it merely means that this is the range they are best suited to fight inside of. The most important thing to remember is that the below descriptors are based on weapon range and not weapon types
- Brawler (0m-250m)
- Skirmisher (250m-650m)
- Sniper (650m+)
Clan things to know:
- Although specific mech variants will be listed with specific build information remember that with clan omni mechs most of the builds you see can be recreated on other variants so long as they do not utilize any center torso specific weapon mounts.
- First 10 Clan Mechs to Own (C-Bills only)
- Hellbringer-Prime
- Ebon Jaguar-Prime
- Hunchback-IIC-A
- Night Gyr-B
- Orion-IIC-C
- Stormcrow-C
- Arctic Cheetah-C
- Timberwolf-C
- Nova-Prime
- Huntsman-Prime
Inner Sphere things to know:
- First 10 Innerspere Mechs to Own (C-Bills only)
- Warhammer-6D
- Warhammer-6R
- Thunderbolt-5SS
- Grasshopper-5P
- Battlemaster-2C
- Blackjack-1X
- Wolfhound-1A
- Shadow Hawk-2K
- Crab-27B
- Griffin-2N