Difference between revisions of "EBJ-B (Skirmisher - 6)"

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''BUILD:''
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==BUILD:==
  
 
:[[File:EBJ-B Skirmish 2F.png|border|800px]]
 
:[[File:EBJ-B Skirmish 2F.png|border|800px]]
  
''SKILL TREES:''
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==SKILL TREES:==
  
  
*Mech Operations Tree: [[Mech Operations Skill Tree (Config - 4) - 11 Nodes]]
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*Operations Tree: [[Operations Skill Tree (Config - 03) - 11 Nodes]]
  
*Armor Structure Tree: [[Survival Tree Heavy (Config - 4) - 26 Nodes]]
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*Survival Tree: [[Survival Tree Heavy (Config - 09) - 26 Nodes]]
  
*Sensor Tree : Focus on getting Target info gathering and target decay, 2 points of radar deprivation will also help in some circumstances.
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*Mobility Tree: [[Mobility Tree (Config 05) - 21 Nodes]]
  
*Agility Tree: [[Agility Tree (Config 6) - 19 Nodes]]
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*Firepower Tree: [[Streak Missile (Config - 01) - 33 Nodes]]
  
*Firepower Tree: [[Ballistic (Config - 3) - 33 Nodes]]
 
  
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==COMMENTARY:==
  
''COMMENTARY:''
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Slightly better than [[EBJ-B (LRM - 1)|LRM build]] with some drawbacks.
 
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Slightly better than [[EBJ-B (LRMs - 1)|LRM build]] with some drawbacks.
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Somewhat heatcapped and short on ammo due to ATM's ammo per ton. DO NOT SHOOT PAST 500M WITH YOUR ATMs, the damage drop off from 2 to 1 damage happens at this range. Ideally you want to sit between 200-400m to get the maximim effective value out of all your weapons.
 
Somewhat heatcapped and short on ammo due to ATM's ammo per ton. DO NOT SHOOT PAST 500M WITH YOUR ATMs, the damage drop off from 2 to 1 damage happens at this range. Ideally you want to sit between 200-400m to get the maximim effective value out of all your weapons.

Latest revision as of 13:39, 11 December 2018

BUILD:

EBJ-B Skirmish 2F.png

SKILL TREES:


COMMENTARY:

Slightly better than LRM build with some drawbacks.

Somewhat heatcapped and short on ammo due to ATM's ammo per ton. DO NOT SHOOT PAST 500M WITH YOUR ATMs, the damage drop off from 2 to 1 damage happens at this range. Ideally you want to sit between 200-400m to get the maximim effective value out of all your weapons.

Remember ATMs fly flatter than LRMS and you'll be more likely to be hitting teammates for 3 damage per missile in the back. Hold your fire unless you've got a clear line of sight.