Difference between revisions of "CDA-3M - Long Range"
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m (Mercstar moved page CDA-3M (Skirmisher - 1) to CDA-3M - Long Range) |
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− | + | ==COMMENTARY:== | |
− | : | + | <blockquote style="color: black; border:2px solid black; background: lightgrey; width: 800px;"><p style="text-align:justify"> |
+ | This mech is an ECM long range mech to be run in support of battlemaster waves on open maps. It is never meant to initiate a fight but to always support the heavier mechs with ECM coverage and supplemental firepower support when required. This mech is also responsible for spotting enemy movements such as flanks. | ||
+ | </p></blockquote> | ||
− | + | ==BUILD(S):== | |
− | + | ===BUILD OPTION 1:=== | |
− | + | :[[File:CDA-3M-3ERLL.png|border|800px]] | |
− | + | ===MECH STATS 1:=== | |
− | * | + | :[[File:CDA-3M-3ERLL-MECHSTATS.png|border|300px]] |
+ | |||
+ | ===BUILD CODE 1:=== | ||
+ | |||
+ | <blockquote style="color: black; border:2px solid black; background: lightgrey; width: 800px;"> | ||
+ | AT0920_0|Ed|]?pW0|i^|i^|]?qW0|^<2|i^|]?r10s10tP0uP0v90w505050</blockquote> | ||
+ | |||
+ | ==SKILL TREES:== | ||
+ | |||
+ | *Operations Tree: [[Operations Skill Tree (Config - 1) - 17 Nodes]] | ||
+ | |||
+ | *Survival Tree: [[Survival Tree Moderate (Config - 4) - 17 Nodes]] | ||
+ | |||
+ | *Sensor Tree: [[Sensor Tree (Config - 4) - 13 Nodes]] | ||
− | * | + | *Mobility Tree: [[Mobility Tree (Config 5) - 16 Nodes]] |
− | + | *Firepower Tree: [[Laser Vomit (Config - 1) - 28 Nodes]] | |
− | + | ===SKILL TREE PROFILE:=== | |
+ | <blockquote style="color: black; border:2px solid black; background: lightgrey; width: 800px;"> | ||
+ | a5f1f8f8d600c0406b20c87c3bc62101c9b250000e86f667ea5660c000000</blockquote> | ||
+ | ---- | ||
[[Category:Cicada - CDA]] | [[Category:Cicada - CDA]] | ||
− |
Revision as of 11:10, 10 September 2018
Contents
COMMENTARY:
This mech is an ECM long range mech to be run in support of battlemaster waves on open maps. It is never meant to initiate a fight but to always support the heavier mechs with ECM coverage and supplemental firepower support when required. This mech is also responsible for spotting enemy movements such as flanks.
BUILD(S):
BUILD OPTION 1:
MECH STATS 1:
BUILD CODE 1:
AT0920_0|Ed|]?pW0|i^|i^|]?qW0|^<2|i^|]?r10s10tP0uP0v90w505050
SKILL TREES:
- Operations Tree: Operations Skill Tree (Config - 1) - 17 Nodes
- Survival Tree: Survival Tree Moderate (Config - 4) - 17 Nodes
- Sensor Tree: Sensor Tree (Config - 4) - 13 Nodes
- Mobility Tree: Mobility Tree (Config 5) - 16 Nodes
- Firepower Tree: Laser Vomit (Config - 1) - 28 Nodes
SKILL TREE PROFILE:
a5f1f8f8d600c0406b20c87c3bc62101c9b250000e86f667ea5660c000000