Difference between revisions of "EBJ-Omni - Short Range"
From Mercstar Wiki
m (Mercstar moved page EBJ-B (Skirmisher - 1) to EBJ-B (Skirmisher - 4)) |
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− | + | ==BUILD:== | |
:[[File:Ebj-B-1.jpg|border|800px]] | :[[File:Ebj-B-1.jpg|border|800px]] | ||
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:[[File:EBJ-B Skirmish 3F Sym.png|border|800px]] | :[[File:EBJ-B Skirmish 3F Sym.png|border|800px]] | ||
− | + | ==SKILL TREES:== | |
*Operations Tree: [[Operations Skill Tree (Config - 1) - 17 Nodes]] | *Operations Tree: [[Operations Skill Tree (Config - 1) - 17 Nodes]] | ||
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*Firepower Tree: [[Laser Vomit (Config - 3) - 27 Nodes]] | *Firepower Tree: [[Laser Vomit (Config - 3) - 27 Nodes]] | ||
− | + | ==COMMENTARY:== | |
This is a cMPL version of the EBJ. This mech should fire its 8 medium pulse lasers in two groups, either the arms and torso / the torso + RA and torso + LA. | This is a cMPL version of the EBJ. This mech should fire its 8 medium pulse lasers in two groups, either the arms and torso / the torso + RA and torso + LA. |
Revision as of 18:51, 28 August 2017
BUILD:
SKILL TREES:
- Operations Tree: Operations Skill Tree (Config - 1) - 17 Nodes
- Survival Tree: Survival Tree Heavy (Config - 9) - 26 Nodes
- Mobility Tree: Mobility Tree (Config 2) - 21 Nodes
- Firepower Tree: Laser Vomit (Config - 3) - 27 Nodes
COMMENTARY:
This is a cMPL version of the EBJ. This mech should fire its 8 medium pulse lasers in two groups, either the arms and torso / the torso + RA and torso + LA. You can alpha comfortably twice if needed and adsorb the ghost heat penalty quite efficiently. Remember, cMPL have the same damage currently as cERML but a much shorter duration and cooldown. Fire and twist is what you need to do to survive as long as possible.