Difference between revisions of "EBJ-B (Skirmisher - 6)"
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Revision as of 17:54, 26 August 2017
BUILD:
SKILL TREES:
- Mech Operations Tree: Mech Operations Skill Tree (Config - 4) - 11 Nodes
- Armor Structure Tree: Survival Tree Heavy (Config - 4) - 26 Nodes
- Sensor Tree : Focus on getting Target info gathering and target decay, 2 points of radar deprivation will also help in some circumstances.
- Agility Tree: Agility Tree (Config 6) - 19 Nodes
- Firepower Tree: Ballistic (Config - 3) - 33 Nodes
COMMENTARY:
Slightly better than LRM build with some drawbacks.
Somewhat heatcapped and short on ammo due to ATM's ammo per ton. DO NOT SHOOT PAST 500M WITH YOUR ATMs, the damage drop off from 2 to 1 damage happens at this range. Ideally you want to sit between 200-400m to get the maximim effective value out of all your weapons.
Remember ATMs fly flatter than LRMS and you'll be more likely to be hitting teammates for 3 damage per missile in the back. Hold your fire unless you've got a clear line of sight.