Difference between revisions of "EBJ-A - Medium Range"
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You'll probably want at least one coolshot in case you get in a bad situation where you can't rely on your heatsinks to cool you down in time. | You'll probably want at least one coolshot in case you get in a bad situation where you can't rely on your heatsinks to cool you down in time. | ||
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+ | [[Category:Ebon Jaguar - EBJ]] |
Revision as of 13:51, 15 August 2017
BUILD:
SKILL TREES:
- Mech Operations Tree: Mech Operations Skill Tree (Config - 2) - 18 Nodes
- Armor Structure Tree: Survival Tree Moderate (Config - 4) - 17 Nodes
- Agility Tree: Something similar to Agility Tree (Config 4) - 18 Nodes would work, but more torso speed nodes always helps spread damage
- Firepower Tree: Laser Vomit (Config - 4) - 31 Nodes
- Consumable Tree: +1 consumable node
COMMENTARY:
Somewhere between EBJ-Prime (Skirmisher - 1) and EBJ-A (Skirmish - 1) in terms of both heat and damage
It's hot but with a high alpha that you can nearly hit with twice on cold maps you've got a lot of damage potential that you can utilize.
With the new EBJ-D right torso you can have both of your cLPLs in your upper torso mounts. It's fairly easy to peak with, but you'll have to decide if you're going to mount your lasers on either your left or right arm.
You'll probably want at least one coolshot in case you get in a bad situation where you can't rely on your heatsinks to cool you down in time.